You have entered an Inner Chamber
I am MC000. Liaison to the M Dimension Arcanum Gates and Earth Inner Chamber Systems. I do not have your bios registered in my database. Please, relax while the virtual matrix welcomes you.
Initiating Campaign Setting Influencers...
Dj Kahuna mixed this set FYI, that's Mestropil when he's not plotting your deaths :)
"If you were to compare where I envision this game to be a movie inspiration, on the comparison of movies. I'd call it a Matrix vs. Fifth Element meets Lord of the Rings"
Now with archives of information at your avail. Let us begin with your physical and mental attributes. More commonly known as your Ability scores.
Strength (Str) measures a character's muscle, endurance, and stamina. This ability is the prime requisite of warriors because They must be physically powerful in order to wear armor and wield heavy weapons. A fighter with a score of 16 o r more in Strength gains a 10 pe~nt bonus to the experience points, he earns. Furthermore, any warrior with a Strength a score of 18 is entitled to roll percentile dice (see Glossary) to determine exceptional Strength; exceptional Strength improves the character's chance 10 hit an enemy, increases the damage he causes with each hit increases the weight the character is able to carry without a penalty for encumbrance (see below). and increases the character's ability to force open doors and similar portals
Intelligence (lnt) represents a character's memory, reasoning. and learning ability, including areas outside those measured by the written word. Intelligence dictates the number of languages a character can learn. Intelligence is the prime requisite of word wizards, who must have keen minds to understand and memorize magical spells. A wizard with an Intelligence score of 16 or higher gains a 10 percent bonus to experience points earned. The wizard's Intelligence dictates which spell he can learn and the number of spells he can memorize at one time. Only those of the highest Intelligence can comprehend the mighty magic of 9th-level spells
Wisdom (Wis) describes a composite of the character's enlightenment. judgment. guile, willpower, common sense, and intuition. It can affect 1M character's resistance to magical attack. It is the prime requisite of priests; those with a Wisdom score of 16 or higher gain a 10 percent bonus to experience points earned. Clerics, druids, and other priests with Wisdom scores of 13 or higher also gain bonus spells over and above the number they are normally allowed to use. A perfect example of the difference between intelligence and Wisdom. intelligence tells you it's raining, wisdom tells you to bring an umbrella
Dexterity (Dex) encompasses several physical attributes including hand~eye coordination, agility, reaction speed, reflexes, and balance. Dexterity affects a character's reaction 10 a threat or surprise, his accuracy with thrown weapons and bows, and his ability to dodge an enemy's blows. It is the prime requisite of rogues and affects their professional skills. A rogue with a Dexterity score of 16 or higher gains a 10 percent bonus to the experience points he' earns.
A character's Constitution (Con) score encompasses his physique, fitness, health, and physical resistance to hardship, Injury, and disease. Since this ability affects the character's hit points and chances of surviving such tremendous shocks as being physically reshaped by magic or resurrected from death, it is vitally important to all classes. Some classes have minimum allowable Constitution scores.
The Charisma (Cha) the score measures a character's persuasiveness, personal magnetism, and ability to lead, It is not a reflection of physical attractiveness, although attractiveness certainly plays a role. It is important to all characters, but especially to those who must deal with nonplayer characters (NPCs). mercenary hirelings, retainers, and intelligent monsters. It dictates the total number of henchmen a character can retain and affects the loyalty of henchmen, hirelings, and retainers
Based on what you have just learned about the above ability scores. Use the dice rolling method selected below, and assign your abilities scores where they best suit the class you wish to become.
Method V: Roll four six-sided dice (4d6). Discard the lowest die and total of the remaining three. Repeat this five more times, then assign the six numbers to the character's abilities however you want. This is a fast method that gives you a good character, but you can still get low scores (after all, you could roll 1s on all four dice!)
Choose A Race
You know and I know that I could never list all the things you could possibly be. Most commonly are, Human, Elf, Dwarf, Gnome, Half-Elf, Halfling, or...
I'm going to attempt to use a site I just found, and it's very thorough set up to add some variety. 1d4chan.org. which lists this listing of races we'll try to work with, this is just the tip of the iceberg to encourage your imagination and help in decision making
Provided by 1d4chan.org
Choose a Class
Choose an Alignment
In selecting your alignment, abide by class restrictions:
Paladin lawful good
Ranger lawful, neutral, or chaotic good
Mythos Priest any acceptable to the deity
Bard any neutral combination
All others any
Record Saving Throws and THAC0
Fighter Priest Wizard. Rogue
THAC0S - Players Handbook 2nd edition Page 91
Why there is a Thaco...and how it works. it's based on a few factors from the rest of your character sheet. some of your abilities, your class, your proficiencies, your race, magic, and other unnamed possibilities
+1 Bonus Damage for 16 Strength
+2 Missile Attack Bonus for 17 Dexterity
Sir Runaround 4th Lvl Fighter
BASE THACO 17
Weapon 4 slots and 1 every 3 levels (5 slots current)
Non Weapon 3 slots and 1 every 3 levels (4 slots current)
According to Specialization, he as a fighter, cause only fighters can specialize.
Longsword (2 slots)
Longbow (2 slots)
Short Sword (1 slot)
When you specialize with a weapon
you gain a +1 to hit and a +2 to damage
With the information, we have gathered from your character stats and chosen proficiencies in this example
negatives are harder to hit Positive numbers are easier to hit
Opponents Armor Class -10 - 9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10
Base Thaco 27 26 25 24 23 22 21 20 19 18 (17) 16 15 14 13 12 11 10 9 8 7
Longsword 24 23 22 21 20 19 18 17 16 15 (14) 13 12 11 10 9 8 7 6 5 4
Longbow 22 21 20 19 18 17 16 15 14 13 (12) 11 10 9 8 7 6 5 4 3 2
Short Sword 27 26 25 24 23 22 21 20 19 18 (17) 16 15 14 13 12 11 10 9 8 7
Players Handbook 2nd edition Page 101
Your character may get attacked in certain ways. The GM will ask you to roll a saving throw vs one of the following categories to avoid the damage or in some cases, take only half damage as the attack describes
Paralyzation, Poison, Death Magic
Rods, Staves & Wands
Petrification & Polymorphing
Roll for your hit points
Roll the appropriate hit die for your character. If the character is multi-classed, roll all applicable hit dice and average the results.
don't forget to add your Constitution bonus if you have one
Record Base Movement (chapter 14)
Find the character's base movement rate in Table 64 and record it. If the optional encumbrance rules are in effect, also record the encumbrance categories from Table 47 and modified movement rates and combat abilities.
Select Proficiencies (optional, chapter 5)
Consult Table 34 to determine the character's weapon and nonweapon proficiency slots. Add the character's number of languages known (from Table 4) to his number of nonweapon proficiencies. Select weapon proficiencies. If the character is a fighter, you may select a weapon specialization. Select nonweapon proficiencies. Record their relevant abilities and check modifiers.
Step 9: Equip Your Character (chapter 6)
Using Table 44, select and pay for your character's starting equipment.
9.1 Starting Funds, Nah forget that.
500 Gold....no strings attached.
Once you've picked your armor, select your Armor Class Rating
Consult Table 46 to determine your character's armor class rating. Modify this base AC by his or her defensive adjustment.
Using Table 44: Record the weight, size, damage, rate of fire, and range information for each weapon carried. Include type and speed factors if those optional rules are in play.
Upon acceptance into this game, I said you can have 5 magical items of your choice and that an artifact counts as 3 items. Keynotes here are, what we have agreed on between you and me about what's on your character sheet, is between you and I. I am not about cloning people to have exact numbers of equal items. Submit your inquiries. An example of one such exception I can think of to this is easy. A position of the title, say, a guardian or someone with a significant role, which goes into great detail about the why's and how's one might be in possession of something. All I have to say is, I warn you now, your creativity only triggers mine. I have the encyclopedia magica set, which holds 4 billion 500 million magical items, so chances are if its from a book of 2nd edition or earlier, I can look it up
Note on choosing magical items
Artifacts count as 3 magical items
Magical Mounts count as 3 magical items
some people take weeks writing up a history and if you do, great. if you don't, then perhaps you'll share with us, a little of your history in the way you role play. if you want to make notations about key places and things like residence, your clan, corporation or organization, feel free to write it up in your history section.
belong to any organizations?
Strongholds, townhouses, mansions, condo's or castles?
Guilds, Orders, or Clans?
Henchmen, hirelings, armies, servants, or followers?
As is shown in one's Charisma score, you might be entitled to henchmen. And if you ask, I shall provide. but how about placing an add in the world wide web that you are looking for? Then I'll list in the game's description and pages so that, for the fun of it, you can hire a real player as one of your henchmen?
Examples of Scenes in the game
“Yes sir, Mr.” he hesitates, at pronunciation, “uh, Mishablatoni. You say you're visiting Earth for the first time. Do we have any magical items you'd like to declare? And please, if you would be so kind. Register here. What do you have in mind? Perhaps I can offer you some recommendations. “I wish to see this Disney World, I do hear it is a magical kingdom, so highly spoken of.”. The greeter almost chuckled, “You will love it. It's a different kind of magical though, you'll love it. Also please be advised, under the EM Accord Code and Conduct, we remind you that magic is not the native language on Earth as your probably well aware. Although the practice of magic is welcome. Visitors are subject to the laws of the hosting world they are visiting. Just place your mark here and you'll be good to go.” “how exciting, we may actually learn some new magic?”
“Mr. Smith, welcome. A first-time visit to Tethyr?” Silently, he shakes his head no, then says, “I”m a frequent flier, here are my credentials.” he says passing his Identification to be looked at. Scanning it, the greeter then says, in a very practiced monotone way, 'please be advised, under the EM Accord Code and Conduct, we remind you that magic is the native language in the Mageries as your probably well aware. Visitors are subject to the laws of the hosting world they are visiting. Just place your mark here and you'll be good to go.
“I'll be disembarking at these co-ordinates of today's course.” Receiving papers being handed to him, a custodian of affairs scoffs at the remark. “Not likely, I'm afraid. This is a tourism vessel, for the safety of..” Being interrupted, the stranger repeats. “I'll be leaving the vessel at these co-ordinates. I won't need any further assistance. Mind your tone and run the papers. This was never a request. I would explain it to you, but I'm not going to keep repeating myself all day. Run the papers, do your job.”
Many eyebrows raised at this, all eyes watching the stranger waiting to cross the passage unto the island. “I'm not here for tourism, I'm working you moron, run the papers, this is official business.” the one running the papers, kept his eyes on the screen, when the results came up, he frowned in disappointment. “Greenlight.” he returns his papers, “Just be sure your business, is off this vessel. Its an ancient and sacred place. No place for..“ He was abruptly interrupted again, “You will do well to never remind me of my business again.” IN fact, you may want to put in for a transfer, based on what I'm feeling. I am seriously thinking I might accept this position after all. Yes, in fact, point me in the direction of your ex-commanding officer. My business is with him now.” A nearby officer spoke up, “This vessel falls under the military control of Rift guard, who are you to suddenly take command?” He grinned his answer, “Lord Merseelis Fu, inherent Lord of this Ancient floating cemetery. I invoke my claim here as....RULER...no wait...Overlord”
“To arms, to arms, seize this man!” calls out as people move to surround him and he calls out aloud, “Guido of Pore, why have you not spoken?” As he says this, he looks around himself at the ground, as the rod in his hand transforms into a black magnificent bastard sword. The ground shimmy's and the sand rises into the shape of a ghostly image of the sand-man made of swirling sand. “I am only alive so much as is the order. Long has it slept, long has it rested. Long has your grave remained empty awaiting you.” Merseelis laughed, “Silence servant of Pore. You know what I speak is truth, as Lord, you are mine to command. Close the city walls and give me the beaches. The Zaratan will proceed with its course uninterrupted. I invoke my command and sanctuary, none here may challenge, save those who bear the mark.”
To what do we owe this pleasure, Keeper of M. We received no word of your itinerary.
I received word that there was a violation from this house., several in fact. Intrusion and obstruction regarding a decree issued by me.
Your silence dictates no denial of these facts. I am here to address, these intrusions.
“My lord, the only concerns this house and its governors have, is incompetent humans of earth being...in charge of the gates. It is not within their power to hold them, as they have proven incapable of doing.
Oh, so when I decree that both sides shall maintain an accord of peace and hold these gates. At whatever means. You withhold your support and let the lines, Foley. Your emphasis seemingly being their capability, while you withhold your own. And might I remind you, humans were chosen by M to do this. As I was chosen as its keeper. I decide who the bearers are. A house as ancient as this one, need quickly look into its allegiances and undo what has been done. Unleash your hold of the gates. Keepers have work to do.